Monthly Archives: April 2010

Saving the Universe

“to save the universe” <= is an artificial goal – an IMPLANT!

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A “saved universe” is not the result of processing every single individual 1-on-1.

The universe is saved in the instant, that you can fully confront it the way it is now. Seeing your universe as it is, without the compulsive need to change anything about it.

This doesn’t mean to gleefully pretend everything is hunky-dory or to turn two blind eyes to the current conditions or even say “this is not my problem”.

Everything in your universe is “your problem”, simply because your universe is your universe. Everything in it is your’s as well. A matter of havingness.

A saved universe is a matter of tone-level. Your tone-level. Can you HAVE your universe and BE in your original tone? Serenity of Beingness. A matter of confront!

“Handling” the universe works best, when developped a kind of playful but neutral professionalism – staying emotionally independent.

As a down-to-earth example; think of a paramedic on a scene of accident. Ideally he works with neutral professionalism. He doesn’t throw his arms up in the air and runs away screaming “I can’t see all this blood….!” – He can! He is able to confront what is. He knows what to do, knows which priorities to set, what to decide and do when, and does it to the best of his ability.

He probably does not display “Serenity of Beingness”, but this is due to the fact of this example being “down-to-earth”.

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The cat’s out of the bag: “to save the universe” <= is an artificial goal.

What does this mean practically?

Think about it!

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Calm professionalism knows more effective ways “to handle the universe”.

[Matrix Programming]

Between Lives

In sessions I found scenery, that sheds a completely different light on the between lives area…

In SCN lore the between lives area usually is considered something “bad”, something one must fear and seek to avoid at all cost, because the only thing that will ever happen there/then, is that one gets re-implanted.

could be – could be not

I don’t think this is the only possible explanation/interpretation.

What I found is, yes – some beings do report back to some place “out there”, and yes, there are some buddies waiting, and yes, there is a body “up there”, which one identifies with – and this body does not age – but this does not mean it is an artificial body or a “doll-body”.
Further, when one has gotten “up there” and some exchange (of information, communication or whatever) has taken place – one goes back to “down here”.

Quite the usual procedure for GP members. As long as a mission is running, they come back – well, as long as they want to. It is a volunteer job after all.

There are probably groups, whose members don’t have a choice, who are kept strictly under control by their rulers by means of spirit’s conditioning (implanting). If you suspect, such a group is, what you have to report back to – it is improbable, that you belong to the GP – or ever did. The question arises, whose game are you playing?

If you played the game of the controllers, it is probably good advice, to not report back to “them” and to avoid going back there…

But when this advice is taken to heart indiscriminately by everyone, so that no one ever checks back with their ships, not only the controllers are drained of forces – the free guys as well are drained.

This is the current situation :(
Many vacancies on the ship.

Checking back with the ship is not exclusive for “between lives” – not only after physical death of a human body and before picking up another human body.

You can as well check back between human wake periods – while your human body sleeps.

On the ship the situation is pretty much the same – the body there sleeps, while a member is active on an assignment “down here”. Seen from outside, those bodies look very similar to human bodies, but they’re not of the same solidity as human bodies are. When looking from “down here” they appear as very light and airy. With human eyes one wouldn’t be able to see them at all. They’re made of mind-stuff – mock-ups – like the entire ship is. – well, like everything in all universes basically is ;-)

The bodies, that were forgotten by members, who never came back and never reclaimed their place, went from “sleep” to a state of hibernation. Kept in glass tubes, or half-pipes, so they are protected.

Claiming or reclaiming a body on the ship is only possible for beings, who have their ethics cleared. This ensures the ship doesn’t get hijacked by players with unclear intentions. The ship herself – living being that she is – poses a kind of frequency barrier. No entity of a low frequency (tone-level) can enter the areas, where decisions are made.

But there is in fact an area, which is accessible for anyone. That is the the ship’s library (for lack of a better word). Individuals, who managed to get there (not difficult;-), perceived it as an “academy”.

How to get there? Use your imagination!

Imagination is how to travel between mock-ups, how to shape and reshape them, how to shape and reshape reality…

Is it real? – Who knows…

Perhaps the real question is: Is it useful?

If you manage to download useful information from the “night-academy”, information, which you can apply to change conditions of life and cause tangible effects – then those effects are real.

Chain of Command

There isn’t any!

This is the long and short of the Truth about the Galactic Patrol’s Hierarchy.

This is the original idea of the organizational structure of the Free Zone: A Free Flow web of Peers – self-determined – self-responsible.

For reasons of freedom and security the GP has no “boss”. Or if it had, the “boss” is never incarnated to the same playground, where the other GP members operate. And the “no-boss” is never issueing any “orders” or “commands” – never ever!

Note: Read “security” as meaning to avoid the misuse of power and authority!

This concept of truely Total Freedom then, is so outlandishly alien to the people of this planet and even freezoners, that yet they were unable to comprehend what Freedom really is and were not able to anchor the concept in this world.

Yeah – even freezoners! Laughable, how every two years some self-proclaimed superdude steps up to the plate and tries to usurp the freezone.

The earthly freezone is leaderless! Period!
So if someone by words or actions poses as if a higher authority, as if he’s got the say over you or attempts to give you orders – you know what to do. Show him the finger! ;-) He is fake!

The concept of Total Freedom may be hard to grasp – no doubt, but it is the only way out.

Far worse, if you as a supposedly genuine GP-member shall not give orders but respect and ensure every being’s freedom – then what is there to do for you?

How can you influence what is going on in the world?

How can you create positive effects, if you may not play the “authority card”?

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There may not be a chain of commands, orders and demands, no hierarchy – no “comply or die” – but you can make use of the water-chain.

Information travels just fine along a pyramid-structure. Avanlanche-effect. Currently the only use I could find, where a pyramid-system is useful – to spread information. In all other occasions, the pyramid is a destructive system – doesn’t work – especially not in money-making. A mathematical impossibility! – but this is a whole nother story;-)

So, in case you found some useful information here – help to spread the news. Start a free flow water-chain. Point two people here, who you think they might benefit from this information or post two links in your blog or to some forums.

Bypass fake authorities!

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[will be edited]

I will include a little practical to the respective section, which teaches and trains how to deal with Free Beings. A truely fun process :-)

The Galactic Patrol

The Galactic Patrol (GP) is a group of Volunteers, who ensure the Freedom of all Life in the known universe.

The concept of the GP has much to do with “Water” – much to do with what water symbolizes. Water in it’s gaseous, flowing, crystalline and molecular forms.

The water molecule carries the Motto and Purpose, the Seed of organizational structure of the GP and it’s modus operandi.

So it is both a SEE Org and a SEA Org, although the earthly sea org of the Co$ bears NO similarities with the true SEA Org / GP – except for the fancy uniforms – while a true GPer doesn’t display any outer symbols – doesn’t need to – doesn’t have to. Visible outer symbols not only attract the true-blue guys but also the “counterplayers”. This is what happened to Hubbard’s sea org – the reason, why so many “suppressives” entered their ranks. Similar thing going on in the socalled freezone.

Re-finding this article in a now-unit of time, set off a whole chain of cognitions, recognitions and further realizations. (reminded me of the Helen Keller story – “water” was the only word she knew, before she got deaf and blind)

Excerpt Admin Briefing 4:
H2O
What did I find? The purpose “to be free” on the hydrogen, and “to live” on the oxygen. So, you have two “free” and one “to live”. So you can get the combination of, “to be free to live freely”, or “free to live freely”, or “live freely”. And when you look at what water does, it’s doing that. It’s very free.”

Motto and Purpose:
For Freedom and Freedom of Life

Organizational Structure:
One informs two, and each One informs two more … and so forth. Weaving a crystalline free-flow web.

Propagation of Freedom:
One frees two, and each One frees two more … and so forth. Snowball-effect. Crystalline water chain.

“to form a chain of water” = “at kele assar” (language before earth)

You see, there are no overlings and no underlings in the GP!

So, where is the chain of commands?

Fractal Tree - H2O

Successful Game

You introduce your game to a couple of your closest friends. They log into the game-matrix, start to play and begin to like the game… They tell others about the new game. Those too enter, play and like it… Others tell others…  mouth to mouth… – Viral marketing…

The news spread like wildfire. More and more beings enter the game and start playing. Your game turns out to be a great success.

Meanwhile you continue with your programming job.

Months pass… before you begin noticing your friends often aren’t available. They’re spending much time in your game.

All the other folks who entered the game, spend more and more time in the game too. They start neglecting their normal lives, their jobs, their relationships and social life.

So much fun, so much thrill, so many areas to explore, so many evil counterplayers to defeat, so many adventures to experience.

Not to speak of those lovely avatars. You created them so cute, people really like to identify with them.

They build new communities in-game, make all sorts of virtual friends, whom they would not have met normally.

It it so much more fun to collect all those quest items, trade them and build up status. The game activities consume almost all attention of your players.

A large portion of society has become addicted to the virtual reality.

Before long their bodies will die as the players forgot to care for them, don’t feed them, don’t wash them. Society is about to break down, no one pays their bills, no one produces anything.

The players forgot who they really are.

Their bodies outside the game are tightly asleep, their “new life” inside the game is all they remember.

A few players, who joined the game relatively late though, haven’t forgotten completely. They start wondering: “Have we always been here? If not, where do we come from? Is there a world beyond? Can we get out of here? Who made all this? Is there a creator? Has he forgotten us?”

They gather in groups to discuss these mysteries – while others, who reside in the game already for a very long time and have forgotten about the outside world, spread their “truths”. One of these truths is, that once an avatar has expired, a player has to pick up a new one and continue with playing the game – a kind of reincarnation-theory.

In short, your game has become literally such an overwhelming success, it has become a trap for the beings inside.

What to do?

Game Rules

In your virtual game, what are the rules?

What are the players allowed to do to each other and what is prohibited?

In contrast to the games in the solid universe, which physical limitations does your game not have?

Which freedoms do you want for your players, so that the game is real fun?

Do the characters in your game need to go to work?

Do they need to eat (and use the toilet) ?

Would you want your game to have a learning effect for the players, so that they can use their experiences in their solid-world’s life?

If so, what would you want them to learn?

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Game Designer

Imagine you’re a Game Designer…

Your job is to invent a game, like an MMORPG in the virtual world.

What’s needed and wanted from you, is a truely grand game, which keeps a large number of players entertained for a long time. Perhaps something like a mix between ‘Second Life’ and ‘World of Warcraft’.

Now these two have already been invented and are very popular. People are drawn in and like to play. Just a mix of the two is not there yet. It might be even more popular – a better game ;-)

If you had all the abilities and hardware necessary to create such a super-mega game, which elements of the old games would it contain?

In which ways would your game be similar?

In which ways would your game be different?